Holy Magician Beta Companion

MapleStory Classic World ยท Closed Online Test #2 ยท Magician โ†’ Cleric โ†’ Priest

August 4 โ€“ 12, 2026
Estimated start: Tue Aug 4, 11:00 AM PDT / 8:00 PM CEST (6:00 PM UTC)
Estimated end: Wed Aug 12, 11:00 AM PDT / 8:00 PM CEST (6:00 PM UTC)
โš ๏ธ estimated from test #1's 6:00 PM UTC start โ€” Nexon hasn't published COT #2 hours; check the official page on the day

Beta Briefing

Everything wipes when the test ends โ€” except two rings.
Nexon confirmed all characters and progress are deleted after COT #2. The only things that carry to launch are the Classic Beginnings rings:
  • PERMANENT Label Ring โ€” reach Lv 10 and complete [Event] A Strange and Familiar Wood
  • PERMANENT Chat Ring โ€” reach Lv 15 and complete [Event] Beyond the Unknown
Did these in test #1 too? You get doubles of each at launch. Do these on Day 1 before anything else. Watch for a surprise mid-test event quest โ€” test #1 added one on short notice.

What this game is

Classic World is Nexon's official pre-Big Bang revival โ€” "a timeline where the Big Bang never happened" โ€” with quality-of-life changes. Four Explorer classes only (no Pirates), job advancements at Lv 10 / 30 / 70, original slow EXP curve, Free Market instead of Auction House, death still costs EXP.

New in COT #2

โš ๏ธ All build advice on this page is grounded in beta-1 data and the community datamine โ€” the community's own rule is "don't trust old guides." Skim the official patch notes on Aug 4 and sanity-check the Skills section against them.

Good to know

Character Creation & AP Build

CLASSIC WORLD ฮ” In authentic classic you rolled dice at creation and job-advanced at Lv 8 with 20 INT at Grendel in Ellinia. Classic World reportedly has no dice roll and advancement at Lv 10 with no stat requirement. Verify on Day 1 โ€” either way the AP plan below works.

The rule

Every level: 4 points INT, 1 point LUK. Never touch STR or DEX.

Beta-1 testers settled this: LUKless is strictly worse than 4/1 โ€” going full INT is "just less damage" in this game's formula, with only a brief niche window around Lv 40. Gear requirements are also lighter than the classic "level + 3" rule: the first LUK wand (Lv 20) needs only 10 LUK, so 1 LUK per level keeps you comfortably ahead of every wand requirement. Testers' phrasing: keep just enough LUK for your next wand โ€” 4/1 does that automatically.

Levels 1โ€“10 (Maple Island)

SP Build Tables

๐Ÿ”ฎ Magician skill order at a glance (Lv 10โ€“30) โ€” COT-verified meta

Energy BoltEnergy Boltโ†’ 8Lv 10โ€“13
โ†’
Improved MP RecoveryMP RecoveryMAX 15Lv 14โ€“18
โ†’
Energy BoltEnergy BoltMAX 20Lv 18โ€“23
โ†’
Magic GuardMagic Guardร—3Lv 20โ€“23
โ†’
Max MP IncreaseMax MP IncreaseMAX 15Lv 24โ€“30
โ†’
Magic ArmorMagic Armordumpleftovers

โœจ Cleric skill order at a glance (Lv 30โ€“70) โ€” beta-1 tester meta

HealHealร—1Lv 30 ยท pot economy
โ†’
Holy ArrowHoly ArrowMAX 30Lv 30โ€“40
โ†’
TeleportTeleportโ†’ 20Lv 40โ€“47
โ†’
BlessBlessMAX 20Lv 47โ€“54
โ†’
InvincibleInvincibleMAX 20Lv 54โ€“61
โ†’
MP EaterMP Eaterโ†’ 20Lv 61โ€“68
โ†’
HealHealleftoversLv 68โ€“70

Orange-bordered steps are the make-or-break ones. Skip entirely: Magic Claw Magic Claw โ€” yes, really; see the contrast box below.

Magician (Lv 10โ€“30) โ€” 61 SP

Classic instincts vs Classic World reality โ€” this build comes from COT #1 player consensus (April 2026) and is confirmed by the skill datamine. Four classic rules are inverted here:
  • Energy Bolt beats Magic Claw โ€” until ~Lv 28. The datamined damage formula is roughly (skill base attack + total magic) ร— number of lines, so multi-hit skills scale harder as your magic grows: Claw (2 lines) overtakes EB around 28, and Holy Arrow (3 lines) was top mage DPS in beta 1. For 10โ€“30 EB is still the cheap, correct pick (better damage-per-MP when it matters), and you respec at 2nd job anyway.
  • The Max MP timing trap is gone. Both MP passives are reworked to percentages (MaxMP +25%, regen 1%/10s), so nothing is permanently lost by taking them late. Max MP Increase needs only MP Recovery 3 to unlock.
  • Magic Guard's master level is 15, not 20 โ€” and low ranks suffice. Rank 3 (~36% redirect) prevents one-shots at this stage; maxing it is meso-negative since HP pots are cheaper than MP pots. Toggle it off outside boss fights (King Slime / KPQ boss stage).
  • SP resets exist after 2nd job โ€” so nothing here is permanent. Post-advance, respec out of Energy Bolt into Magic Guard 11โ€“15 + Magic Armor once your 2nd-job spell out-grinds EB.
LevelPut points inWhy
10โ€“13Energy Bolt โ†’ 8, MP Recovery โ†’ 2EB has damage spikes at ranks 8, 12, 16, 18, 20 โ€” rank 8 is the early sweet spot. 1 point of MP Recovery is huge value.
14โ€“18Improved MP Recovery โ†’ MAX (15), Max MP 1Percent-based regen + boosted pot recovery = meso efficiency, the real bottleneck in a fresh economy.
18โ€“23Energy Bolt โ†’ MAX (20)Ride the rank 12/16/18/20 damage spikes โ€” fewer casts per kill = less MP per kill.
20โ€“23Magic Guard โ†’ 3 (along the way)~36% damage redirect โ€” enough survivability for KPQ/King Slime. Don't max; it burns expensive MP.
24โ€“30Max MP Increase โ†’ MAX (15), Magic Armor dump+25% MaxMP; leftovers into Magic Armor (real weapon defense now that Magic Guard stays low).

At 30 you'll have roughly: MP Recovery 15/15 ยท Max MP 15/15 ยท Energy Bolt 20/20 ยท Magic Guard 3/15 ยท Magic Armor ~8/20 ยท Magic Claw 0/20. If mesos somehow aren't tight (funded by a friend), you can flip the order โ€” attack skills and Magic Guard first, MP skills last.

Cleric (Lv 30โ€“70) โ€” 121 SP

The classic heal-cleric is dead โ€” long live the Holy Arrow cleric. Beta-1 testers confirmed Heal was nerfed hard: recovery is 40% โ†’ 100% at max (vs the original 300%), and both its healing and its undead damage split across targets โ€” surrounded by undead, clerics could barely heal themselves. Heal-grinding is not a thing here. Instead: Holy Arrow is the top mage DPS in the game โ€” 3 damage lines under the (base attack + magic) ร— lines formula, cheap to cast, with bonus damage vs undead โ€” and most of the remake's new monsters are dark-attribute, which holy also punishes. Keep Heal at rank 1 purely as a fast, cheap HP top-up between packs: that alone erases HP potion costs, which is why testers still rate cleric the best training economy in the game.
LevelPut points inWhy
30Heal 1One point = free HP sustain between fights. More ranks are a luxury, not a farming tool.
30โ€“40Holy Arrow โ†’ MAX (30)Your actual attack skill, per beta-1 tester consensus ("max Holy Arrow first"). 3 lines, strong vs undead and the new dark-attribute mobs, cheap MP-per-damage.
40โ€“47Teleport โ†’ ~20Rank 1 costs a painful 55 MP โ€” testers advise against sitting at 1. Push it (55 โ†’ 15 MP) once your damage is online.
47โ€“54Bless โ†’ MAX (20)+20 accuracy/avoid and +10% HP recovery for the party โ€” accuracy is a real pain point for other classes in this build, so Bless makes you the party pick.
54โ€“61Invincible โ†’ MAX (20)โˆ’30% physical damage plus a +30 basic attack rider while active.
61โ€“70MP Eater โ†’ 20, Heal leftoversTesters: don't max MP Eater early โ€” it has a once-per-5s cooldown now, so it's a late filler, not an engine. Spare points into Heal for bigger top-ups.
Party math is stacked in your favor: beta-1 research (Slash) measured party bonus EXP at ~0/12/30/40/50/60% for 1โ€“6 members (higher than the original game), and each Cleric silently adds another +20% (capped 90% total) โ€” a leftover modern-MS bug that may or may not survive into this test. Either way: full parties on maps you can't clear alone are the meta, and clerics get invited. One catch โ€” there's an anti-AFK timer (~10s without fighting = no party EXP), so no full-leech naps.

Leveling Roadmap

EXP/hr figures are community-measured from test #1 (meowdb) โ€” treat as relative guides, not gospel. โ˜ฉ = undead (takes bonus holy damage from Holy Arrow โ€” and most of the remake's new mobs are dark-attribute, which holy also punishes). Sprites & minimaps are authentic GMS v62 data.

LevelWhereWhat~EXP/hrNotes
1โ€“10Maple Island
Snail
Snail
Slime
Slime
Beginner quests
โ€”~2โ€“3 h to Lv 10. Do the Lv 10 [Event] ring quest.
10โ€“15Ellinia tree dungeons / Pig Beach / Kerning construction sitePig Beach minimap
Ribbon Pig
Ribbon Pig
Octopus
Octopus
300โ€“600kEnergy Bolt rank 8 spike comes online. Lv 15 [Event] ring quest.
15โ€“21Kerning Subway Line 1 / Dangerous SteamSubway Line 1 minimap
Bubbling
Bubbling
Stirge
Stirge
Green Mushroom
Green Mush
~640kStirges knock you around but pay well. Green Mushrooms (Tree Dungeon) as alternate.
21โ€“30Kerning City Party Quest
King Slime
King Slime (PQ boss)
KPQ spam
Best in bracketLeader calls a track in chat ("j> KPQ track 3"). Channels 1โ€“4 busiest; hop if the lobby's dead. Solo alt: Ant Tunnel Iโ€“III (~1.5M/hr).
30โ€“36Ant Tunnel (Sleepywood)Ant Tunnel minimap
Horny Mushroom
Horny Mush
Zombie Mushroom
Zombie Mush โ˜ฉ
~1.5MFresh Cleric โ€” Energy Bolt until Holy Arrow has ranks, then HA melts these undead.
33โ€“45Kerning Subway Line 2 Area 1 / Monkey Swamp IIIMonkey Swamp III minimap
Jr. Wraith
Jr. Wraith โ˜ฉ
Zombie Lupin
Zombie Lupin โ˜ฉ
~2.3MHoly Arrow heaven โ€” undead take bonus holy damage. Best non-PQ EXP of the mid-game.
39+NEW Forgotten Hollow10 new monsters, exclusive questlines~1.3M+The beta-original zone (Lv 39โ€“59, Rotten Mushmom boss at 60). Slightly worse EXP than Wraiths but the content Nexon most wants tested โ€” do the questline at least once. (No sprites โ€” it doesn't exist in classic data!)
46โ€“55Kerning Subway Line 2 Area 2โ€“3Subway Line 2 minimap
Wraith
Wraith โ˜ฉ
~3.7MThe measured EXP ceiling of test #1. Camp here whenever you're not exploring.
55+NEW El Nath โ€” Dead MineDead Mine minimap
Coolie Zombie
Coolie Zombie โ˜ฉ
?The iconic pre-BB cleric camp, newly opened in COT #2. Holy Arrow + Heal-1 sustain; bring Invincible. Explore Orbis on the way.
No Ludibrium in this test โ€” so no LPQ. The 35โ€“50 stretch leans on the Jr. Wraith โ†’ Wraith subway progression plus Forgotten Hollow instead. Clerics are still prime party picks for KPQ and grind duos: recruit warriors to your undead map โ€” they need your heals, you pick the spot.

Field Notes โ€” Day-of Walkthroughs

๐ŸŽ“ Job advancements (don't get lost on the big days)

Grendel the Really Old
Grendel โ€” Magic Library,
top of Ellinia
Magician Job Instructor
Magician Job Instructor โ€”
forest north of Ellinia

Lv 10 โ†’ Magician: Classic World advances you at Lv 10 with no stat requirement โ€” community reports say you can advance in your starting town; classically it's Grendel the Really Old at the top of the Magic Library in Ellinia. Either way: hit 10, look for the job NPC, take Energy Bolt first.

Lv 30 โ†’ Cleric (the classic blueprint): talk to Grendel โ†’ he hands you a letter for the Mage Job Instructor north of Ellinia โ†’ the instructor opens a test portal โ†’ inside, kill Curse Eyes / Horned Mushrooms until you've collected 30 Dark Marbles โ†’ receive the Proof of a Hero โ†’ return to Grendel โ†’ choose Cleric (not Wizard!). Bring pots: the test room mobs hit level-30-you harder than your grind mobs. โš ๏ธ The remake may streamline this โ€” but if there's a test, this is its shape.

Lv 70 โ†’ Priest: classically an El Nath quest chain (chief NPC, a fight vs your own clone, a quiz). Out of reach this beta โ€” if you're somehow here, you don't need this site anymore.

๐Ÿ—บ๏ธ Getting around (no fast travel, remember?)

DestinationHowNotes
Sleepywood (Ant Tunnel, Sauna)South through the dungeon entrance mid-Victoria; or the taxi if the remake kept itYour Lv 21โ€“36 home. The VIP Sauna (for the robe quest) is inside town.
OrbisBoat from Ellinia Station (top of the forest)Classic boats run on a schedule with a multi-minute ride โ€” check departure times at the station. โš ๏ธ Classically, Crimson Balrogs board the boat mid-flight and one-shot low-levels: stay in the cabin if the remake kept them.
El Nath (Dead Mine)From Orbis, descend Orbis Tower (~20 floors) to the baseThe descent is a jump-quest-lite; falling costs time, not EXP. Dead Mine is past town, through the snowfields.
Back to VictoriaBoat from Orbis StationOr a Return Scroll if you're just done for the day โ€” log out where tomorrow starts.

๐Ÿ”จ Crafting (the thing Nexon actually wants tested)

Six professions, 342 recipes, added in this remake โ€” and almost no community data on which profession suits a mage. That makes it a feedback goldmine: pick one that sounds gear-relevant (smithing/accessory-type), craft while resting MP, and write down what feels clunky โ€” crafting feedback was among the most-praised community input from test #1. Budget an hour for it mid-beta (it's on your checklist), not day 1.

Time Planner โ€” How Long to Get Where

How these estimates work: the EXP table is real (meowdb, measured), but the famous map "EXP/hr" figures are theoretical ceilings โ€” meowdb itself says no player hits them. So this planner uses effective rates calibrated to two hard facts from test #1: a fresh character took ~3 hours to Lv 10, and only 80 of ~5,000 players (the hardcore 1.6%) reached the Lv 50 cap in 8 days. Party play (bonus EXP up to +90% here) is modeled as ~1.6ร— solo speed. Treat everything as ยฑ30%.

Quick table โ€” hours per bracket (solo / partied)

BracketWhere you'll beEXP neededHours soloHours in partyRunning total (party)
1โ€“10Maple Island quests5k~2.5~2.52.5
10โ€“15Slimes / Pig Beach22k~3~24.5
15โ€“21Subway Line 1 / Dangerous Steam95k~5~37.5
21โ€“30KPQ + Ant Tunnel522k~12~714.5
30โ€“35Zombie Mushrooms โ†’ Jr. Wraiths700k~10~620.5
35โ€“40Jr. Wraiths / Zombie Lupins / Hollow @ 391.21M~13.5~8.529
40โ€“45Forgotten Hollow / Monkey Swamp III1.97M~17~10.539.5
45โ€“50Wraiths (Subway Line 2)2.33M~16.5~10.550
50โ€“55Wraiths / El Nath~4.3M~27~1767
55โ€“70Coolie Zombies (Dead Mine)~30M+~170+~105+โ€”

Read: the whole 1โ€“30 story costs a partied player ~15 hours (2 relaxed days); 50 costs ~50 partied hours (the full beta at 6+ h/day); 3rd job at 70 is mathematically out of reach (~100+ more hours past 55) โ€” it exists in this test for the no-lifers duoing 18 h/day, not as a personal goal. Levels 50+ use an extrapolated EXP curve (+9.5%/level).

๐Ÿงฎ Your calculator

Party Quests โ€” What You Actually Need to Learn

The good news for a returning modern player: your study list is short. This test confirms exactly one party quest โ€” Kerning City PQ (restored for COT #2). Ludibrium isn't in the game, so no LPQ; Orbis PQ is unconfirmed even though Orbis opens this test โ€” watch the patch notes. Beyond KPQ, group content is simpler: King Slime (inside KPQ), Mushmom, the Rotten Mushmom boss in Forgotten Hollow (Lv 60), and GM events. So: learn KPQ properly, relearn five classic habits, and you're fully briefed.

โšก KPQ quick reminder (keep this open while playing)

Lakelis
Lakelis โ€” your
KPQ landlady

Entry: Lv 21โ€“30 ยท party of 4 ยท Lakelis, top of the Kerning City tower ยท ~30 min limit

  1. Stage 1 โ€” Coupons: everyone kills Ligators and turns in coupons; leader clears the stage via the NPC.
  2. Stage 2 โ€” Ropes: 3 members hang on ropes, leader checks the NPC after each arrangement. Call positions in party chat, change ONE person at a time.
  3. Stage 3 โ€” Platforms: same idea standing on numbered platforms. Use the standard call order below โ€” never guess randomly.
  4. Stage 4 โ€” King Slime: burst it down (community guide: ~35k HP in the remake), it summons slime adds. Magic Guard ON here, OFF after.
  5. Bonus: break boxes / grab drops until the timer boots you. Exit is Kerning โ€” restock and re-queue.

The sacred combination order (5-choose-3, works for any combo stage โ€” call it in party chat and tick through):
123 ยท 124 ยท 125 ยท 134 ยท 135 ยท 145 ยท 234 ยท 235 ยท 245 ยท 345
For a 4-rope stage: 123 ยท 124 ยท 134 ยท 234. The leader is the only one who talks to the NPC โ€” everyone else holds position until called.

Lobby lingo: "track" = the channel-hopping queue for who enters next. "j> KPQ track 3 need 2" = join us, we're third in line on this channel, 2 slots open. Full channels move fast; dead lobbies mean hop channels. Add every good partymate to your buddy list โ€” that's your grind network for the rest of the beta.

โš ๏ธ This is the classic blueprint โ€” the remake has tweaks (stage order/counts may differ). The transferable skills are the combo call order, one-leader-talks rule, and track etiquette. Watch Nexon's own KPQ recap video to see the remake version in motion.

โ“ PQ questions nobody wants to ask out loud

Why that combo order? The puzzle answer is a hidden random pick of 3 positions out of 5 โ€” zero hints, pure brute force. 5-choose-3 = exactly 10 combinations, and the call order is just all 10 listed so you never repeat or skip one. Average ~5 NPC checks, worst case 10. Random guessing is how a 2-minute stage becomes a 10-minute stage.

Why tracks? Only ONE party can be inside KPQ per channel. The "track" is the player-run queue outside the NPC: track 1 is inside/next, track 2 after them, etc. When a run ends, everyone knows whose turn it is โ€” no click-wars, no entry-stealing (the classic community's unforgivable sin). Each channel has its own track, so hopping channels can mean walking straight in.

We tried all 10 combos and none worked? You didn't โ€” someone was standing half-off a platform or two people swapped numbers. Re-assign positions out loud (1 through 5, left to right), redo the list slowly. It's always this.

Someone left / leader disconnected mid-run? The run is usually dead โ€” party members leaving breaks the quest. Exit, reform, rejoin the track. This is why you invite people from your buddy list first: fewer quitters.

Do I outgrow it? Hard cap at Lv 30 โ€” you can't enter after. Squeeze runs at 29, then job-advance and move on. Don't be the person who delays 30 "for one more run"; Ant Tunnel pays better by then anyway.

Do I need to talk much? Minimal typing: numbers ("124"), "go", "next", "gg". If you can call three digits, you're fluent. Being the leader is more work (you do all NPC clicks) but lets you set the pace โ€” good role for a cleric everyone wants to keep around.

What drops? Completion EXP (the real prize) plus a bonus stage of boxes: scrolls, potions, the occasional equip. In a wipe beta, grab everything and share generously โ€” buddy-list capital beats mesos.

Can I leech / AFK a slot? No โ€” the remake has an anti-AFK timer (~10s without fighting = no party EXP), and puzzle stages need warm bodies on ropes anyway. Everyone works in KPQ.

๐Ÿง  Classic habits a modern Mapler must relearn

Gear & Quests

Gear triage โ€” the only verdict you need: in this game's formula, only magic attack (wand) and INT change your damage. Beta 1 measured armor defense as near-useless (~1 damage reduced per 5 defense), mages can't miss so accuracy gear is irrelevant, and it all wipes on Aug 12. Priority: 1) stay within one wand tier of your level โ€” this is 90% of your power. 2) free quest gear (Sauna Robe, Icarus Cape, Squishy Shoes). 3) speed/jump QoL if cheap. Skip entirely: defense-stat shopping, INT-scrolling projects, shield hunting (no INT shield scrolls exist). If a drop isn't a wand upgrade or free, it's trade bait for someone's wand.

Weapons โ€” wands beat staves at every tier

Flora the Fairy
Flora the Fairy
Where wands come from: the early tiers (Wooden 8 / Hardwood 13 / Metal 18) are sold by Flora the Fairy in the Ellinia Weapon Store (the shop building mid-town) โ€” upgrade there on every Ellinia visit, it's cheap. From Ice Wand (23) upward, wands stop being reliable shop items: they come from mob drops, Free Market trading, and the remake's crafting system โ€” check a drop database like meowdb's item DB for live sources, shout a buy offer in the FM, and keep an eye on crafting recipes (weapon crafting is new to this remake and untested territory). A one-tier-old wand is fine; two tiers behind is when your kills/hour visibly sags.

Exact v62 wand progression (icons are the real sprites):

Wooden WandWooden WandLv 8
โ†’
Hardwood WandHardwood WandLv 13
โ†’
Metal WandMetal WandLv 18
โ†’
Ice WandIce WandLv 23
โ†’
Mithril WandMithril WandLv 28
โ†’
Wizard WandWizard WandLv 33
โ†’
Fairy WandFairy / Crystal WandLv 38

Other slots

Quests worth your time

QuestLevelReward
[Event] A Strange and Familiar Wood10PERMANENT Label Ring at launch
[Event] Beyond the Unknown15PERMANENT Chat Ring at launch
Maya
Maya
Maya's Sick โ€” starts at Maya's house on the Henesys hill
~15Early EXP while you're nearby
Icarus
Icarus
Icarus and the Flying Pill โ€” starts at Icarus, on the Kerning City street (sends you to Ellinia)
~26Icarus Cape โ€” one of the only early capes
Mr. Wetbottom
Mr. Wetbottom
Mr. Wetbottom's Secret Book โ€” starts inside the Sleepywood VIP Sauna (pay the entry fee)
30Sauna Robe โ€” high-defense, no-requirement overall, great through the 40s
Subani's Alchemy โ€” starts in the Kerning City swamp maps36Chance at a Glove-for-Attack scroll โ€” pure meso, sell it
Sabitrama
Sabitrama
Ellinia lines โ€” Arwen (town), Sabitrama (Sleepywood sauna area), Grendel errands
var.Modest EXP, but you live in Ellinia anyway
NEW Forgotten Hollow questlines39+Beta-exclusive content โ€” worth testing regardless of EXP

Money in a wipe economy

Only earn what speeds you up: pots for the Energy Bolt era (10โ€“30 is your only expensive window โ€” buy blue pots in bulk), wand upgrades, and KPQ reward scrolls. Once Heal + MP Eater are up you're potless. Skip merching entirely โ€” the knowledge transfers, the wealth doesn't.

Ten classic mistakes to skip

  1. Putting anything into STR/DEX
  2. Building Magic Claw before ~28 on classic instinct โ€” Energy Bolt is the meso-efficient 1st-job attack (Claw's 2 lines only pull ahead near the job change, and you respec anyway)
  3. Maxing Magic Guard โ€” rank ~3 is enough here, and running it 24/7 burns expensive MP pots (toggle it off outside bosses)
  4. Skipping Improved MP Recovery's first point โ€” 1 SP for percent-based regen is the best value in the job
  5. Going LUKless โ€” testers confirm it's strictly worse damage than 4 INT / 1 LUK here
  6. Maxing Heal to farm undead โ€” the classic heal-grind is nerfed out of the game; Heal is a 1-point sustain tool
  7. Sleeping on Holy Arrow โ€” it's your real attack skill and the top mage DPS of beta 1; max it first at 2nd job
  8. Solo-grinding maps a full party could clear โ€” party bonus EXP is far above the original game's, and clerics stack a hidden bonus on top
  9. Over-scrolling gear you'll replace โ€” in a beta, doubly so
  10. Skipping KPQ / party play โ€” it's the best EXP and the fun part

Loadout: Consumables & Keybinds

Consumables by bracket

Prices/availability are classic-data guides โ€” verify in shops. Rule of thumb: as a mage your HP bar barely matters (Magic Guard early, Heal-1 later) โ€” MP is your real fuel cost, so buy MP pots in stacks of 100.

LevelHPMPUtilityNotes
10โ€“20 Orange Potion Blue Potion ร—100 Return Scroll โ€“ Nearest Town ร—5 Cheapest era. Rest on ropes/ladders โ€” MP Recovery ticks while you stand still.
21โ€“30 (KPQ) Orange Potion ร—30 Blue Potion ร—100+ Return Scrolls (KPQ exit = Kerning anyway) Stock up BEFORE entering the PQ lobby โ€” tracks move fast and shopping mid-rotation loses your spot. Magic Guard ON only for the King Slime stage, OFF after (it drinks your blue pots).
30โ€“45 White Potion ร—20 Mana Elixir ร—100 All Cure ร—10 (Forgotten Hollow debuffs unknown) Heal-1 is now your HP pot for anything that isn't burst damage. Sell junk drops for elixir money.
45+ / Ossyria Elixir (emergency) Mana Elixir ร—200 All Cure + Returns (El Nath walk is LONG) El Nath mobs hit harder โ€” keep real HP pots again for Coolie bursts. Sorcerer Elixirs if they drop โ€” don't buy.

Keybinds โ€” pick your level, see your loadout

Laid out like the in-game keyconfig. Drag the slider: keys light up as skills unlock along this guide's build (Energy Bolt era โ†’ Holy Arrow cleric). Dimmed keys = nothing there yet at that level.

30

Controller โ€” same loadout, gamepad edition

COT #2 adds controller support with customizable layouts. Proposed mapping (Xbox labels), driven by the same slider:

Day-by-Day Schedule

Assumes a few hours per day; compress or stretch to taste. Level targets are the casual-to-solid band.

4
AUG ยท TUE

Day 1 โ€” Secure the permanents

Servers open an estimated 11:00 AM PDT / 8:00 PM CEST (test #1 started 6 PM UTC โ€” unconfirmed for this test). Install/patch via Nexon Launcher early โ€” expect launch-day jank. Create your Magician (all INT, +1 LUK/level). Quest through Maple Island, hit Lv 10 + [Event] A Strange and Familiar Wood, push to Lv 15 + [Event] Beyond the Unknown. The rings are the only thing you keep โ€” nothing else matters today. Target: Lv 15.

5
AUG ยท WED

Day 2 โ€” Bolt online

MP Recovery maxed, Energy Bolt climbing toward its rank 12/16 damage spikes. Pig Beach โ†’ Subway Line 1 Bubblings โ†’ Stirges. Buy blue pots in bulk. Target: Lv 19โ€“21.

6
AUG ยท THU

Day 3 โ€” KPQ era begins

Live in Kerning PQ; learn the track system, add good party members to your buddy list โ€” they're your grind partners later. Ant Tunnel between lobbies. Target: Lv 24โ€“26.

7
AUG ยท FRI

Day 4 โ€” Push for the robe and the job

KPQ + Ant Tunnel to 30. Job advance: Cleric. Do Mr. Wetbottom's for the Sauna Robe and grab the Icarus Cape. Heal 1 for sustain, then start pumping Holy Arrow. Target: Lv 29โ€“31.

8
AUG ยท SAT

Day 5 โ€” Zombie farmer (long session day)

Weekend push. Zombie Mushrooms with Energy Bolt, switching to Holy Arrow as it ranks up. Move to Jr. Wraiths when they start dying in 1โ€“2 Holy Arrows โ€” grab a full party there for the stacked party bonus. Target: Lv 34โ€“37.

9
AUG ยท SUN

Day 6 โ€” Forgotten Hollow

Enter the beta-exclusive zone at 39 (or keep Jr. Wraithing until you can). Run its questlines โ€” this is the content Nexon most wants feedback on. Subani's Alchemy at 36 for meso. Target: Lv 38โ€“41.

10
AUG ยท MON

Day 7 โ€” Wraith ceiling

Subway Line 2 Area 2 Wraiths โ€” the best measured EXP in the game. Teleport ranked up, Heal-1 covering your HP bar. Target: Lv 42โ€“45.

11
AUG ยท TUE

Day 8 โ€” Ossyria field trip

Take the boat to Orbis, drop to El Nath, and visit the Dead Mine โ€” Coolie Zombies are the classic cleric endgame and they're new this test. Even under-leveled, go see it and party up. Target: Lv 45+.

12
AUG ยท WED

Day 9 โ€” Last call

Final grind, bucket-list anything you skipped (crafting professions, King Slime, a boss run), screenshot your character, and file your feedback on the official forums โ€” test #1 showed they patch fast based on it. Estimated shutdown ~11:00 AM PDT / 8:00 PM CEST โ€” don't leave the bucket list for the evening if you're in Europe. The rings stay.

Beta Checklist

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Before Aug 4

Returning-player homework (before Aug 4)

Permanent rewards (Day 1 priority)

Milestones

Content to test

Before it wipes

Resources

Unconfirmed as of July 31, 2026: exact level cap, daily server hours, character slots, and EXP/drop rates. Items tagged CLASSIC WORLD ฮ” differ from authentic classic per community playtest reports โ€” verify in-game.