Holy Magician Beta Companion

MapleStory Classic World ยท Closed Online Test #2 ยท Magician โ†’ Cleric โ†’ Priest

August 4 โ€“ 12, 2026
Started: Tue Aug 4, 11:00 AM PDT / 8:00 PM CEST (6:00 PM UTC) โœ“
Ends (official): Wed Aug 12, 5:00 PM PDT / Thu Aug 13, 2:00 AM CEST (Aug 13, 12:00 AM UTC)
Ossyria (Orbis/El Nath) opens Aug 8 ยท Lv 100 boost NPCs for 3rd-job testing from Aug 11 (both 12:00 AM UTC)

Beta Briefing

Everything wipes when the test ends โ€” except two rings.
Nexon confirmed all characters and progress are deleted after COT #2. The only things that carry to launch are the Classic Beginnings rings:
  • PERMANENT Label Ring โ€” reach Lv 10 and complete [Event] A Strange and Familiar Wood
  • PERMANENT Chat Ring โ€” reach Lv 15 and complete [Event] Beyond the Unknown
Did these in test #1 too? You get doubles of each at launch. Do these on Day 1 before anything else. Watch for a surprise mid-test event quest โ€” test #1 added one on short notice.

What this game is

Classic World is Nexon's official pre-Big Bang revival โ€” "a timeline where the Big Bang never happened" โ€” with quality-of-life changes. Four Explorer classes only (no Pirates), job advancements at Lv 10 / 30 / 70, original slow EXP curve, Free Market instead of Auction House, death still costs EXP.

New in COT #2

โš ๏ธ The official Aug 3 release notes contain zero balance information โ€” every skill/mob number on this page comes from the community datamine of the live client (meowdb changelog, Aug 4โ€“5). Numbers are solid; interpretations (formulas, "magic can't miss") are still being re-verified by the community โ€” meowdb now says spells can miss in the current test, exact rule unknown.

Good to know

Character Creation & AP Build

CLASSIC WORLD ฮ” In authentic classic you rolled dice at creation and job-advanced at Lv 8 with 20 INT at Grendel in Ellinia. Classic World reportedly has no dice roll and advancement at Lv 10 with no stat requirement. Verify on Day 1 โ€” either way the AP plan below works.

The rule

Every level: 4 points INT, 1 point LUK. Never touch STR or DEX.

Beta-1 testers settled this: LUKless is strictly worse than 4/1 โ€” going full INT is "just less damage" in this game's formula, with only a brief niche window around Lv 40. Gear requirements are also lighter than the classic "level + 3" rule: the first LUK wand (Lv 20) needs only 10 LUK, so 1 LUK per level keeps you comfortably ahead of every wand requirement. Testers' phrasing: keep just enough LUK for your next wand โ€” 4/1 does that automatically.

Am-I-on-track table

Assumes a 4/4 STR/DEX start and 4 INT / 1 LUK every level. If the remake's starting stats differ, the absolute numbers shift by a few points โ€” what matters is the +4/+1 rhythm and that STR/DEX never moved off base.

LevelINT should be โ‰ˆLUK should be โ‰ˆCheckpoint
104913Job advance day. Anything in STR/DEX above 4? You mis-clicked โ€” no free resets known for 1st job.
156918Chat Ring quest day.
208923First LUK wand (beta data: needs just 10 LUK โ€” you're at double).
2510928Mid-KPQ era.
3012933Cleric day.
3514938Holy Arrow maxing soon.
4016943Fairy/Crystal wand tier.
4518948Wraith era.
5020953Old cap โ€” you monster.

Rules of thumb: INT โ‰ˆ 4 ร— level + 9 ยท LUK โ‰ˆ level + 3 (base stats not counting gear bonuses). LUK a few points higher than the table = slightly less damage, no harm. INT meaningfully lower = points leaked into STR/DEX or extra LUK โ€” course-correct by putting the next levels all-INT. Check the stat window's base values (the number before the parenthesis), not the gear-boosted totals.

Levels 1โ€“10 (Maple Island)

SP Build Tables

โšก COT #2 PATCH FLIP (datamined from the live client, Aug 4โ€“5): both 1st-job attacks were roughly doubled โ€” Energy Bolt 65โ†’130 base, Magic Claw 30โ†’65 per hit ร— 2 hits โ€” so their base damage is now identical per cast, but Claw's two lines each add your magic contribution and roll crits separately. At equal ranks Claw strictly out-damages EB (meowdb's Lv 30 worked example: Claw 402โ€“428 vs EB 351โ€“374 per cast). The COT1 "Energy Bolt meta" is dead โ€” Claw is the 1st-job attack again, just like classic. Build below is updated. Mid-beta with a ranked-up EB? Claw overtakes your EB within a few points (e.g., at Lv ~17, Claw 1โ€“2 already beats EB 8) โ€” and if you're holding an SP reset, use it now and skip the transition entirely.

๐Ÿ”ฎ Magician skill order at a glance (Lv 10โ€“30) โ€” COT #2 datamine meta

Energy BoltEnergy Boltร—1Lv 10 ยท prereq
โ†’
Magic ClawMagic Clawร—1 โ†’ use it!Lv 11
โ†’
Improved MP RecoveryMP Recoveryโ†’ 5Lv 11โ€“12
โ†’
Magic ClawMagic ClawMAX 20Lv 13โ€“19
โ†’
Magic GuardMagic Guardร—3Lv 19โ€“20
โ†’
Improved MP RecoveryMP RecoveryMAX 15Lv 20โ€“24
โ†’
Max MP IncreaseMax MP + Armor15 + dumpLv 24โ€“30

โœจ Cleric skill order at a glance (Lv 30โ€“70) โ€” beta-1 tester meta

HealHealร—1Lv 30 ยท pot economy
โ†’
Holy ArrowHoly ArrowMAX 30Lv 30โ€“40
โ†’
TeleportTeleportโ†’ 20Lv 40โ€“47
โ†’
BlessBlessMAX 20Lv 47โ€“54
โ†’
InvincibleInvincibleMAX 20Lv 54โ€“61
โ†’
MP EaterMP Eaterโ†’ 20Lv 61โ€“68
โ†’
HealHealleftoversLv 68โ€“70

Orange-bordered steps are the make-or-break ones. Energy Bolt is a 1-point prerequisite โ€” all real damage SP goes to Claw.

Magician (Lv 10โ€“30) โ€” 61 SP

What the Aug 5 datamine settled (COT #2 live-build numbers):
  • Magic Claw is the 1st-job attack again. EB max = (130 + magic) ร— 1 line; Claw max = (65 + magic) ร— 2 lines = 130 + double your magic. Claw wins from ~40 total magic (โ‰ˆ Lv 11) and the gap only grows. Even Claw rank 1 (45ร—2) beats maxed EB at that point.
  • The Max MP timing trap is still gone. Both MP passives are percentages (MaxMP +25%, regen 1%/10s); nothing is lost by taking them late. Max MP Increase needs MP Recovery 3.
  • Magic Guard: master level 15, low ranks suffice. Rank 3 (~36% redirect) prevents one-shots; maxing it burns expensive MP pots. Boss fights only.
  • SP resets are available in this test โ€” mid-beta pivots are cheap. Built Energy Bolt from the old guide? Reset into the table below (or just pump Claw from here if you'd rather save the reset).
LevelPut points inWhy
10Energy Bolt 1Prerequisite for Claw; your attack for exactly one level.
11โ€“12Magic Claw 1, MP Recovery โ†’ 5Claw 1 immediately out-damages everything (two lines ร— your magic). MP Recovery 5 unlocks Max MP and pays for Claw's higher cost.
13โ€“19Magic Claw โ†’ MAX (20)Your damage for the rest of 1st job โ€” every rank is ~2 more base attack ร—2 lines.
19โ€“20Magic Guard โ†’ 3~36% damage redirect for KPQ / King Slime. Don't max; toggle off outside bosses.
20โ€“24Improved MP Recovery โ†’ MAX (15)Percent regen + boosted pot recovery = meso efficiency for the KPQ era.
24โ€“30Max MP Increase โ†’ MAX (15), Magic Armor dump+25% MaxMP; leftovers into Magic Armor.

At 30 you'll have roughly: Magic Claw 20/20 ยท MP Recovery 15/15 ยท Max MP 15/15 ยท Magic Guard 3/15 ยท Magic Armor ~6/20 ยท Energy Bolt 1/20. Mid-beta and built the old EB guide? Don't panic โ€” dump every new point into Claw starting now; even Claw 1 beats your maxed EB, and the 2nd-job SP reset erases the sunk cost.

Cleric (Lv 30โ€“70) โ€” 121 SP

The classic heal-cleric is dead โ€” long live the Holy Arrow cleric. Beta-1 testers confirmed Heal was nerfed hard: recovery is 40% โ†’ 100% at max (vs the original 300%), and both its healing and its undead damage split across targets โ€” surrounded by undead, clerics could barely heal themselves. Heal-grinding is not a thing here. Instead: Holy Arrow is the top mage DPS in the game โ€” 3 damage lines under the (base attack + magic) ร— lines formula, cheap to cast, with bonus damage vs undead โ€” and most of the remake's new monsters are dark-attribute, which holy also punishes. Keep Heal at rank 1 purely as a fast, cheap HP top-up between packs: that alone erases HP potion costs, which is why testers still rate cleric the best training economy in the game.
LevelPut points inWhy
30Heal 1One point = free HP sustain between fights. More ranks are a luxury, not a farming tool.
30โ€“40Holy Arrow โ†’ MAX (30)Your actual attack skill โ€” buffed again in COT2 (base 60ร—3 lines at max). Strong vs undead and the new dark-attribute mobs, cheap MP-per-damage.
40โ€“47Teleport โ†’ ~20Rank 1 costs a painful 55 MP โ€” testers advise against sitting at 1. Push it (55 โ†’ 15 MP) once your damage is online.
47โ€“54Bless โ†’ MAX (20)+20 accuracy/evasion for the party (accuracy is other classes' pain point โ€” this makes you the party pick), plus +10% recovery on your Heal (COT2 rework).
54โ€“61Invincible โ†’ MAX (20)โˆ’30% physical damage plus a +30 basic attack rider while active (300s at max).
61โ€“70MP Eater โ†’ 20, Heal leftoversTesters: don't max MP Eater early โ€” it has a once-per-5s cooldown now, so it's a late filler, not an engine. Spare points into Heal for bigger top-ups.
Party math is stacked in your favor: beta-1 research (Slash) measured party bonus EXP at ~0/12/30/40/50/60% for 1โ€“6 members (higher than the original game), and each Cleric silently adds another +20% (capped 90% total) โ€” a leftover modern-MS bug that may or may not survive into this test. Either way: full parties on maps you can't clear alone are the meta, and clerics get invited. One catch โ€” there's an anti-AFK timer (~10s without fighting = no party EXP), so no full-leech naps.
๐Ÿ”ฎ Your 3rd-job future, per the Aug 5 datamine (COT2 added the full 3rd-job kit to the client): Shining Ray โ€” holy AoE on 4 enemies, "massive damage to Undead" โ€” is the Priest grind skill your Holy Arrow build graduates into. Mystic Door, Dispel, Doom are all in. The bombshell: Holy Symbol is no longer a party-EXP buff โ€” it's reworked into a self-resurrection cooldown. The classic "HS mule" economy won't exist; cleric party value now rests on Heal, Bless, and the party-EXP math above. (Datamine text โ€” official notes may clarify.)

Leveling Roadmap

EXP/hr figures are community-measured from test #1 (meowdb) โ€” treat as relative guides, not gospel. โ˜ฉ = undead (takes bonus holy damage from Holy Arrow โ€” and most of the remake's new mobs are dark-attribute, which holy also punishes). Sprites & minimaps are authentic GMS v62 data.

LevelWhereWhat~EXP/hrNotes
1โ€“10Maple Island
Snail
Snail
Slime
Slime
Beginner quests
โ€”~2โ€“3 h to Lv 10. Do the Lv 10 [Event] ring quest.
10โ€“15Ellinia tree dungeons / Pig Beach / Kerning construction sitePig Beach minimap
Ribbon Pig
Ribbon Pig
Octopus
Octopus
300โ€“600kMagic Claw comes online (COT2 meta). Lv 15 [Event] ring quest.
15โ€“21Kerning Subway Line 1 / Dangerous SteamSubway Line 1 minimap
Bubbling
Bubbling
Stirge
Stirge
Green Mushroom
Green Mush
~640kStirges knock you around but pay well. Green Mushrooms (Tree Dungeon) as alternate.
21โ€“30Kerning City Party Quest
King Slime
King Slime (PQ boss)
KPQ spam
Best in bracketLeader calls a track in chat ("j> KPQ track 3"). Channels 1โ€“4 busiest; hop if the lobby's dead. Solo alt: Ant Tunnel Iโ€“III (~1.5M/hr).
30โ€“36Ant Tunnel (Sleepywood)Ant Tunnel minimap
Horny Mushroom
Horny Mush
Zombie Mushroom
Zombie Mush โ˜ฉ
~1.5MFresh Cleric โ€” Magic Claw until Holy Arrow has ranks, then HA melts these undead.
33โ€“45Kerning Subway Line 2 Area 1 / Monkey Swamp IIIMonkey Swamp III minimap
Jr. Wraith
Jr. Wraith โ˜ฉ
Zombie Lupin
Zombie Lupin โ˜ฉ
~2.3MHoly Arrow heaven โ€” undead take bonus holy damage. Best non-PQ EXP of the mid-game.
39+NEW Forgotten Hollow10 new monsters, exclusive questlines~1.3M+The beta-original zone (Lv 39โ€“59, Rotten Mushmom boss at 60). Slightly worse EXP than Wraiths but the content Nexon most wants tested โ€” do the questline at least once. (No sprites โ€” it doesn't exist in classic data!)
46โ€“55Kerning Subway Line 2 Area 2โ€“3Subway Line 2 minimap
Wraith
Wraith โ˜ฉ
~3.7MThe measured EXP ceiling of test #1. Camp here whenever you're not exploring.
55+NEW El Nath โ€” Dead MineDead Mine minimap
Coolie Zombie
Coolie Zombie โ˜ฉ
?The iconic pre-BB cleric camp โ€” Ossyria opens Aug 8 (airship from Ellinia). Holy Arrow + Heal-1 sustain; bring Invincible. From Aug 11, the Lv 100 boost NPCs live here too.
No Ludibrium in this test โ€” so no LPQ. The 35โ€“50 stretch leans on the Jr. Wraith โ†’ Wraith subway progression plus Forgotten Hollow instead. Clerics are still prime party picks for KPQ and grind duos: recruit warriors to your undead map โ€” they need your heals, you pick the spot.

Field Notes โ€” Day-of Walkthroughs

๐ŸŽ“ Job advancements (don't get lost on the big days)

Grendel the Really Old
Grendel โ€” Magic Library,
top of Ellinia
Magician Job Instructor
Magician Job Instructor โ€”
forest north of Ellinia

Lv 10 โ†’ Magician: Classic World advances you at Lv 10 with no stat requirement โ€” community reports say you can advance in your starting town; classically it's Grendel the Really Old at the top of the Magic Library in Ellinia. Either way: hit 10, look for the job NPC, take Energy Bolt first.

Lv 30 โ†’ Cleric (the classic blueprint): talk to Grendel โ†’ he hands you a letter for the Mage Job Instructor north of Ellinia โ†’ the instructor opens a test portal โ†’ inside, kill Curse Eyes / Horned Mushrooms until you've collected 30 Dark Marbles โ†’ receive the Proof of a Hero โ†’ return to Grendel โ†’ choose Cleric (not Wizard!). Bring pots: the test room mobs hit level-30-you harder than your grind mobs. โš ๏ธ The remake may streamline this โ€” but if there's a test, this is its shape.

Lv 70 โ†’ Priest: classically an El Nath quest chain (chief NPC, a fight vs your own clone, a quiz). Out of reach this beta โ€” if you're somehow here, you don't need this site anymore.

๐Ÿ—บ๏ธ Getting around (no fast travel, remember?)

DestinationHowNotes
Kerning Subway Line 1 / Line 2 (Bubblings, Stirges, Jr. Wraiths, Wraiths)
Jake
Jake โ€” ticket seller
Stairs going down in mid-Kerning โ†’ Ticketing Booth โ†’ buy a ticket from Jake โ†’ enter The Ticket GateTickets are per-entry consumables (classically "Construction Site B1/B2/B3": B1 = Line 1, B2 = Line 2). Buy a handful so deaths and channel-hops don't cost a walk back.
Sleepywood & the Ant TunnelTake the cab from any town (pick Sleepywood) or walk into the jungle at Victoria Island's centerWhat it is: Sleepywood is the dungeon town in the middle of the island; the Ant Tunnel is the cave chain beneath it (Ant Tunnel I โ†’ II โ†’ III โ†’ Deep โ†’ Ant Tunnel Park) โ€” your Horny/Zombie Mushroom grind for Lv 21โ€“36 and the KPQ solo-alternative. The VIP Sauna (robe quest) is in town. The 24 Hr Mobile Store in Ant Tunnel Park sells Pure Water โ€” see the economy notes.
OrbisBoat from Ellinia Station (top of the forest)Classic boats run on a schedule with a multi-minute ride โ€” check departure times at the station. โš ๏ธ Classically, Crimson Balrogs board the boat mid-flight and one-shot low-levels: stay in the cabin if the remake kept them.
El Nath (Dead Mine)From Orbis, descend Orbis Tower (~20 floors) to the baseThe descent is a jump-quest-lite; falling costs time, not EXP. Dead Mine is past town, through the snowfields.
Back to VictoriaBoat from Orbis StationOr a Return Scroll if you're just done for the day โ€” log out where tomorrow starts.

๐Ÿ”จ Crafting (the thing Nexon actually wants tested)

Six professions, 342 recipes, added in this remake โ€” and almost no community data on which profession suits a mage. That makes it a feedback goldmine: pick one that sounds gear-relevant (smithing/accessory-type), craft while resting MP, and write down what feels clunky โ€” crafting feedback was among the most-praised community input from test #1. Budget an hour for it mid-beta (it's on your checklist), not day 1.

Time Planner โ€” How Long to Get Where

How these estimates work: the EXP table is real (meowdb, measured), but the famous map "EXP/hr" figures are theoretical ceilings โ€” meowdb itself says no player hits them. So this planner uses effective rates calibrated to two hard facts from test #1: a fresh character took ~3 hours to Lv 10, and only 80 of ~5,000 players (the hardcore 1.6%) reached the Lv 50 cap in 8 days. Party play (bonus EXP up to +90% here) is modeled as ~1.6ร— solo speed. Treat everything as ยฑ30%.

Quick table โ€” hours per bracket (solo / partied)

BracketWhere you'll beEXP neededHours soloHours in partyRunning total (party)
1โ€“10Maple Island quests5k~2.5~2.52.5
10โ€“15Slimes / Pig Beach22k~3~24.5
15โ€“21Subway Line 1 / Dangerous Steam95k~5~37.5
21โ€“30KPQ + Ant Tunnel522k~12~714.5
30โ€“35Zombie Mushrooms โ†’ Jr. Wraiths700k~10~620.5
35โ€“40Jr. Wraiths / Zombie Lupins / Hollow @ 391.21M~13.5~8.529
40โ€“45Forgotten Hollow / Monkey Swamp III1.97M~17~10.539.5
45โ€“50Wraiths (Subway Line 2)2.33M~16.5~10.550
50โ€“55Wraiths / El Nath~4.3M~27~1767
55โ€“70Coolie Zombies (Dead Mine)~30M+~170+~105+โ€”

Read: the whole 1โ€“30 story costs a partied player ~15 hours (2 relaxed days); 50 costs ~50 partied hours (the full beta at 6+ h/day); 3rd job at 70 is mathematically out of reach by grinding (~100+ more hours past 55). But it doesn't matter: from Aug 11, El Nath boost NPCs set you to Lv 100 for free โ€” you'll test Priest regardless. Levels 50+ use an extrapolated EXP curve (+9.5%/level).

๐Ÿงฎ Your calculator

Party Quests โ€” What You Actually Need to Learn

The good news for a returning modern player: your study list is short. The official release notes confirm exactly one party quest โ€” Kerning City PQ "First Time Together" (Lv 21+). Ludibrium isn't in the game, so no LPQ, and Orbis PQ does not exist in this test (though the client hides Ludibrium teasers for later). Beyond KPQ, group content is simpler: King Slime (inside KPQ), Mushmom, the Rotten Mushmom boss in Forgotten Hollow (Lv 60), and GM events. So: learn KPQ properly, relearn five classic habits, and you're fully briefed.

โšก KPQ quick reminder (keep this open while playing)

Lakelis
Lakelis โ€” your
KPQ landlady

Entry: Lv 21โ€“30 ยท party of 4 ยท Lakelis, top of the Kerning City tower ยท ~30 min limit

  1. Stage 1 โ€” Coupons: everyone kills Ligators and turns in coupons; leader clears the stage via the NPC.
  2. Stage 2 โ€” Ropes: 3 members hang on ropes, leader checks the NPC after each arrangement. Call positions in party chat, change ONE person at a time.
  3. Stage 3 โ€” Platforms: same idea standing on numbered platforms. Use the standard call order below โ€” never guess randomly.
  4. Stage 4 โ€” King Slime: burst it down (community guide: ~35k HP in the remake), it summons slime adds. Magic Guard ON here, OFF after.
  5. Bonus: break boxes / grab drops until the timer boots you. Exit is Kerning โ€” restock and re-queue.

The sacred combination order (5-choose-3, works for any combo stage โ€” call it in party chat and tick through):
123 ยท 124 ยท 125 ยท 134 ยท 135 ยท 145 ยท 234 ยท 235 ยท 245 ยท 345
For a 4-rope stage: 123 ยท 124 ยท 134 ยท 234. The leader is the only one who talks to the NPC โ€” everyone else holds position until called.

Lobby lingo: "track" = the channel-hopping queue for who enters next. "j> KPQ track 3 need 2" = join us, we're third in line on this channel, 2 slots open. Full channels move fast; dead lobbies mean hop channels. Add every good partymate to your buddy list โ€” that's your grind network for the rest of the beta.

โš ๏ธ This is the classic blueprint โ€” the remake has tweaks (stage order/counts may differ). The transferable skills are the combo call order, one-leader-talks rule, and track etiquette. Watch Nexon's own KPQ recap video to see the remake version in motion.

โ“ PQ questions nobody wants to ask out loud

Why that combo order? The puzzle answer is a hidden random pick of 3 positions out of 5 โ€” zero hints, pure brute force. 5-choose-3 = exactly 10 combinations, and the call order is just all 10 listed so you never repeat or skip one. Average ~5 NPC checks, worst case 10. Random guessing is how a 2-minute stage becomes a 10-minute stage.

Why tracks? Only ONE party can be inside KPQ per channel. The "track" is the player-run queue outside the NPC: track 1 is inside/next, track 2 after them, etc. When a run ends, everyone knows whose turn it is โ€” no click-wars, no entry-stealing (the classic community's unforgivable sin). Each channel has its own track, so hopping channels can mean walking straight in.

We tried all 10 combos and none worked? You didn't โ€” someone was standing half-off a platform or two people swapped numbers. Re-assign positions out loud (1 through 5, left to right), redo the list slowly. It's always this.

Someone left / leader disconnected mid-run? The run is usually dead โ€” party members leaving breaks the quest. Exit, reform, rejoin the track. This is why you invite people from your buddy list first: fewer quitters.

Do I outgrow it? Hard cap at Lv 30 โ€” you can't enter after. Squeeze runs at 29, then job-advance and move on. Don't be the person who delays 30 "for one more run"; Ant Tunnel pays better by then anyway.

Do I need to talk much? Minimal typing: numbers ("124"), "go", "next", "gg". If you can call three digits, you're fluent. Being the leader is more work (you do all NPC clicks) but lets you set the pace โ€” good role for a cleric everyone wants to keep around.

What drops? Completion EXP (the real prize) plus a bonus stage of boxes: scrolls, potions, the occasional equip. In a wipe beta, grab everything and share generously โ€” buddy-list capital beats mesos.

Can I leech / AFK a slot? No โ€” the remake has an anti-AFK timer (~10s without fighting = no party EXP), and puzzle stages need warm bodies on ropes anyway. Everyone works in KPQ.

๐Ÿง  Classic habits a modern Mapler must relearn

Gear & Quests

Gear triage โ€” the only verdict you need: in this game's formula, only magic attack (wand) and INT change your damage. Beta 1 measured armor defense as near-useless (~1 damage reduced per 5 defense), mages can't miss so accuracy gear is irrelevant, and it all wipes on Aug 12. Priority: 1) stay within one wand tier of your level โ€” this is 90% of your power. 2) free quest gear (Sauna Robe, Icarus Cape, Squishy Shoes). 3) speed/jump QoL if cheap. Skip entirely: defense-stat shopping, INT-scrolling projects, shield hunting (no INT shield scrolls exist). If a drop isn't a wand upgrade or free, it's trade bait for someone's wand.

Weapons โ€” wands beat staves at every tier

Flora the Fairy
Flora the Fairy
Where wands come from: the early tiers (Wooden 8 / Hardwood 13 / Metal 18) are sold by Flora the Fairy in the Ellinia Weapon Store (the shop building mid-town) โ€” upgrade there on every Ellinia visit, it's cheap. From Ice Wand (23) upward, wands stop being reliable shop items: they come from mob drops, Free Market trading, and the remake's crafting system โ€” check a drop database like meowdb's item DB for live sources, shout a buy offer in the FM, and keep an eye on crafting recipes (weapon crafting is new to this remake and untested territory). A one-tier-old wand is fine; two tiers behind is when your kills/hour visibly sags.

Exact v62 wand progression (icons are the real sprites):

Wooden WandWooden WandLv 8
โ†’
Hardwood WandHardwood WandLv 13
โ†’
Metal WandMetal WandLv 18
โ†’
Ice WandIce WandLv 23
โ†’
Mithril WandMithril WandLv 28
โ†’
Wizard WandWizard WandLv 33
โ†’
Fairy WandFairy / Crystal WandLv 38

Other slots

Quests worth your time

QuestLevelReward
[Event] A Strange and Familiar Wood10PERMANENT Label Ring at launch
[Event] Beyond the Unknown15PERMANENT Chat Ring at launch
Maya
Maya
Maya's Sick โ€” starts at Maya's house on the Henesys hill
~15Early EXP while you're nearby
Icarus
Icarus
Icarus and the Flying Pill โ€” starts at Icarus, on the Kerning City street (sends you to Ellinia)
~26Icarus Cape โ€” one of the only early capes
Mr. Wetbottom
Mr. Wetbottom
Mr. Wetbottom's Secret Book โ€” starts inside the Sleepywood VIP Sauna (pay the entry fee)
30Sauna Robe โ€” high-defense, no-requirement overall, great through the 40s
Subani's Alchemy โ€” starts in the Kerning City swamp maps36Chance at a Glove-for-Attack scroll โ€” pure meso, sell it
Sabitrama
Sabitrama
Ellinia lines โ€” Arwen (town), Sabitrama (Sleepywood sauna area), Grendel errands
var.Modest EXP, but you live in Ellinia anyway
NEW Forgotten Hollow questlines39+Beta-exclusive content โ€” worth testing regardless of EXP

Money in a wipe economy โ€” the real math

The 15โ€“21 meso valley is structural โ€” you are not doing it wrong. At ~220 mesos per 100 MP, every Magic Claw cast costs ~25โ€“30 mesos if fully potion-funded, and a 2-cast kill (~50+ mesos) often exceeds the mob's meso drop. Pure pot-grinding is meso-negative in this stretch for every mage. The fixes below are about closing that gap until Lv 21, where KPQ ends the problem.
  1. Pull Improved MP Recovery to MAX (15) early if you're strapped โ€” at max it boosts MP restored by potions by +20%: every 22k-meso stack acts like ~26k, an 18% permanent discount on mana, plus the passive 1%/10s regen. Pausing Claw at ~16 to do this is legitimate (the SP table's order assumes healthy funds).
  2. Only 1-cast kills. If a mob needs 2+ Claws, grind the tier below โ€” overkill and second casts are burned mesos. Better slightly-grey EXP that's meso-neutral than green EXP that bleeds you dry.
  3. Drink pots at full value: only when you're missing at least the pot's full restore. Never top up before standing around; let regen do the last 20%.
  4. Get to 21 and live in KPQ โ€” it's the economy fix, not just the EXP fix: bursts of kills over short stages (less MP per EXP), bonus-stage scrolls and pots, and free regen time in the track queue between runs.
  5. Your minerals are worth more than you think โ€” this test specifically. Crafting is the new system everyone is testing, so ores have live demand: set up the hired merchant from the Lv 8 gift box (or shout in the FM / smega from the same box) instead of NPCing them. Price high; crafters in a wipe test pay silly numbers for convenience.
  6. NPC every equip drop and loot every meso pile โ€” equips are most of a grinder's income at this level.
  7. Farm the freebies: the Lv 8 gift (30 red + 30 blue pots), nightly Monster Invasion (12โ€“2 AM UTC, in town, no death penalty โ€” event drops for free), Coconut Harvest / Physical Fitness rewards ("Scroll of Secrets").
  8. Magic Guard stays OFF while grinding โ€” it converts cheap red-pot damage into expensive blue-pot damage. Boss stages only. Take stray hits on HP: red potions are several times cheaper per point than mana.
  1. "Sleepywood water" = Pure Water: restores 800 MP for 1,440 mesos (~1.8 mesos/MP), sold at the 24 Hr Mobile Store (Ant Tunnel Park) and Mr. Sweatbottom (Regular Sauna) in Sleepywood, plus Valen at Florina Beach. Its edge isn't price โ€” it's density: 800 MP per click/slot means fewer mid-combat drinks and lighter shopping trips while you grind right next to the shop. Bonus: it's required for two quests (Jane's First Challenge, Andre's Request) โ€” that's why people shout for it. Carry spares and resell to lazy questers at a markup.
  2. Get a chair โ€” with free money. Sitting in a chair boosts out-of-combat recovery, and the daily Growing Leaf reward (1,000 Leaf Points for 60 min played) buys cash-shop items at the test's flat 100 LP price โ€” including chairs (and a 3-day pet for looting). Zero mesos, permanent-for-the-test regen between packs. Do this today.

Brand doesn't matter, ratio does โ€” divide price by points restored. Live-test prices: lemons 150 mesos for 150 MP = 1.0 meso/MP, the cheapest mana in the game โ€” your staple. Pure Water ~1.8/MP (buy for density and the Sleepywood convenience), blue potions ~2.2/MP (skip where lemons are sold), red potions ~1/HP for stray hits. Quest-reward mana pots are free โ€” burn them first. From 30 on, Heal-1 deletes HP costs and Holy Arrow's efficiency + undead maps end the valley for good; the pot problem is a 1st-job problem.

Skip merching/scroll-flipping as a project โ€” the knowledge transfers, the wealth doesn't. Selling what drops in your lap (ores, equips, KPQ scrolls) isn't merching, it's looting properly.

Ten classic mistakes to skip

  1. Putting anything into STR/DEX
  2. Sticking with Energy Bolt past Lv 11 โ€” the COT2 patch flipped it: Magic Claw's two lines double-dip your magic stat and win from ~40 total magic on
  3. Maxing Magic Guard โ€” rank ~3 is enough here, and running it 24/7 burns expensive MP pots (toggle it off outside bosses)
  4. Skipping Improved MP Recovery's first point โ€” 1 SP for percent-based regen is the best value in the job
  5. Going LUKless โ€” testers confirm it's strictly worse damage than 4 INT / 1 LUK here
  6. Maxing Heal to farm undead โ€” the classic heal-grind is nerfed out of the game; Heal is a 1-point sustain tool
  7. Sleeping on Holy Arrow โ€” it's your real attack skill and the top mage DPS of beta 1; max it first at 2nd job
  8. Solo-grinding maps a full party could clear โ€” party bonus EXP is far above the original game's, and clerics stack a hidden bonus on top
  9. Over-scrolling gear you'll replace โ€” in a beta, doubly so
  10. Skipping KPQ / party play โ€” it's the best EXP and the fun part

Loadout: Consumables & Keybinds

Consumables by bracket

Prices/availability are classic-data guides โ€” verify in shops. Rule of thumb: as a mage your HP bar barely matters (Magic Guard early, Heal-1 later) โ€” MP is your real fuel cost, so buy MP pots in stacks of 100.

LevelHPMPUtilityNotes
10โ€“20 Orange Potion Blue Potion ร—100 Return Scroll โ€“ Nearest Town ร—5 Cheapest era. Rest on ropes/ladders โ€” MP Recovery ticks while you stand still.
21โ€“30 (KPQ) Orange Potion ร—30 Lemons (150 MP @ 150 โ€” best ratio) / Pure Water (800 MP @ 1,440 from Sleepywood โ€” best density) Return Scrolls (KPQ exit = Kerning anyway) Stock up BEFORE entering the PQ lobby โ€” tracks move fast and shopping mid-rotation loses your spot. Magic Guard ON only for the King Slime stage, OFF after (it drinks your blue pots).
30โ€“45 White Potion ร—20 Mana Elixir ร—100 All Cure ร—10 (Forgotten Hollow debuffs unknown) Heal-1 is now your HP pot for anything that isn't burst damage. Sell junk drops for elixir money.
45+ / Ossyria Elixir (emergency) Mana Elixir ร—200 All Cure + Returns (El Nath walk is LONG) El Nath mobs hit harder โ€” keep real HP pots again for Coolie bursts. Sorcerer Elixirs if they drop โ€” don't buy.

Keybinds โ€” pick your level, see your loadout

Laid out like the in-game keyconfig. Drag the slider: keys light up as skills unlock along this guide's build (Magic Claw era โ†’ Holy Arrow cleric). Dimmed keys = nothing there yet at that level.

30

Controller โ€” same loadout, gamepad edition

COT #2 adds controller support with customizable layouts. Proposed mapping (Xbox labels), driven by the same slider:

Day-by-Day Schedule

Assumes a few hours per day; compress or stretch to taste. Level targets are the casual-to-solid band.

4
AUG ยท TUE

Day 1 โ€” Secure the permanents

Servers open an estimated 11:00 AM PDT / 8:00 PM CEST (test #1 started 6 PM UTC โ€” unconfirmed for this test). Install/patch via Nexon Launcher early โ€” expect launch-day jank. Create your Magician (all INT, +1 LUK/level). Quest through Maple Island, hit Lv 10 + [Event] A Strange and Familiar Wood, push to Lv 15 + [Event] Beyond the Unknown. The rings are the only thing you keep โ€” nothing else matters today. Target: Lv 15.

5
AUG ยท WED

Day 2 โ€” Claw online

Magic Claw ranking toward max โ€” it's your whole 1st-job damage. Pig Beach โ†’ Subway Line 1 Bubblings โ†’ Stirges. Buy blue pots in bulk. Target: Lv 19โ€“21.

6
AUG ยท THU

Day 3 โ€” KPQ era begins

Live in Kerning PQ; learn the track system, add good party members to your buddy list โ€” they're your grind partners later. Ant Tunnel between lobbies. Target: Lv 24โ€“26.

7
AUG ยท FRI

Day 4 โ€” Push for the robe and the job

KPQ + Ant Tunnel to 30. Job advance: Cleric. Do Mr. Wetbottom's for the Sauna Robe and grab the Icarus Cape. Heal 1 for sustain, then start pumping Holy Arrow. Target: Lv 29โ€“31.

8
AUG ยท SAT

Day 5 โ€” Zombie farmer + Ossyria opens

Weekend push. Zombie Mushrooms, switching to Holy Arrow as it ranks up; Jr. Wraiths once they die in 1โ€“2 casts โ€” full party for the stacked bonus. Ossyria opens today (12 AM UTC) โ€” grab the Lv 20+ event quest for a free Orbis ticket even if the real trip comes later. Coconut Harvest GM event tonight. Target: Lv 34โ€“37.

9
AUG ยท SUN

Day 6 โ€” Forgotten Hollow

Enter the beta-exclusive zone at 39 (or keep Jr. Wraithing until you can). Run its questlines โ€” this is the content Nexon most wants feedback on. Subani's Alchemy at 36 for meso. Target: Lv 38โ€“41.

10
AUG ยท MON

Day 7 โ€” Wraith ceiling

Subway Line 2 Area 2 Wraiths โ€” the best measured EXP in the game. Teleport ranked up, Heal-1 covering your HP bar. Target: Lv 42โ€“45.

11
AUG ยท TUE

Day 8 โ€” Priest day (Lv 100 boost unlocks)

From 12 AM UTC, instructors at El Nath's Chief's Residence boost you to Lv 100 free โ€” talk to Robeira for Priest (gear and pots provided; 1-hour lockout between job switches). Test Shining Ray on the Dead Mine Coolies, open Mystic Doors, Dispel things โ€” this is the 3rd-job feedback Nexon wants. Airship from Ellinia โ†’ Orbis โ†’ down the tower. Your real character keeps grinding after. Target: Lv 45+.

12
AUG ยท WED

Day 9 โ€” Last call

Final grind, bucket-list anything you skipped (crafting professions, King Slime, a boss run), screenshot your character, and file your feedback on the official forums โ€” test #1 showed they patch fast based on it. Group photo in Orbis at 11:00 PM UTC, shutdown at midnight UTC (5:00 PM PDT / 2:00 AM CEST Aug 13). The rings stay.

Beta Checklist

Saved in this browser automatically.

Before Aug 4

Returning-player homework (before Aug 4)

Permanent rewards (Day 1 priority)

Milestones

Content to test

Before it wipes

Resources

Unconfirmed as of July 31, 2026: exact level cap, daily server hours, character slots, and EXP/drop rates. Items tagged CLASSIC WORLD ฮ” differ from authentic classic per community playtest reports โ€” verify in-game.